Devlog #4



Hey hey! 

Today is Saturday, so here’s what we did this week:

  • Finished animating the interactive scene with Lifa in Live2D.
  • Integrated the interactive scene into the game in test mode.
  • Finished writing the subplots involving Wrenna.
  • Started preparing the new dialogue and narration to be inserted into the game and proofread.
  • Finished drawing the second interactive scene and began animating it in Live2D.
  • Finished all of the character sprites for Version 0.2!
  • The team had differing opinions about the combat system; the technical demo is now being fine-tuned.
  • Finished the sketches of the winning girl from the celebratory 100-patron art poll, and we’ll soon finish the full corresponding artwork.
  • Baku has prepared a New Year’s art piece with Wrenna for everyone. It will be available to all on December 24/25; for Patreon and Boosty patrons, it will appear tomorrow.

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