Devlog #2 (12.02.23)


Today is Saturday, which means it’s time for Devlog #2:

  • Finished the Lifa CG and sent it to be animated (it’ll be an interactive scene).
  • Started implementing the game’s combat system.
  • Wrote inserts for the carnivorous plant.
  • Fixed critical bugs caused by transitioning from Ren’Py 7.6 to Ren’Py 8.0.3.
  • Started sharing some of our colleague’s projects with our players.
  • 75% of the writing for Version 0.2 is now ready.
  • Started proofreading the completed parts of the writing in preparation for inserting them into the game.
  • Completed sketches of Tifa and Ilias’s first meeting.
  • Completed sketches for Ilias’s side jobs.
  • Completed half of Blaine’s interactive scene.
  • Completed the following components of the new map:
    • Territory around the castle.
    • 7 houses.
    • Central square.
    • Trade Guild.
    • Adventurers Guild.
    • Doctor’s house.
    • Temple.
    • Blaine’s house.
    • Smithy.
    • Tournament grounds.
    • Stable.
    • Castle.
    • Tavern.
    • Fisherman’s house.
  • Gave everyone on the team a bowl of rice for their hard work

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